Please use this identifier to cite or link to this item: http://hdl.handle.net/10983/14906
Full metadata record
DC FieldValueLanguage
dc.contributor.authorForero La Rotta, Augusto-
dc.rightsCopyright Universidad Católica de Colombia 2013spa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.descriptionP. 78-83.spa
dc.description.abstractEl diseño de experiencias constituye una fuente de innovación en el proceso de desarrollo de proyectos, requiere del acopio de diferentes habilidades y métodos para lograr una visión compleja. En ese sentido, identificar y observar comportamientos de las personas son elementos cualitativos necesarios para entender no solo las experiencias funcionales de los consumidores, sino también las experiencias cognitivas y emocionales necesarias para la innovación del aprendizaje en diseño; de esta manera, la novedad del enfoque apunta a una más amplia vinculación entre las disciplinas del diseño, la sociedad y la actividad disciplinar. Este artículo ofrece una visión general acerca de las implicaciones y oportunidades que el diseño de experiencias puede aportar a las actividades del diseño como disciplina general orientada a la generación de productos de diversa naturaleza, y revisa diversos enfoques teóricos y metodológicos de aproximación para identificar conceptos y campos emergentes de acción que se articulan con los ámbitos en que el diseño desarrolla su actuación en la sociedad.spa
dc.publisherBogotá: Universidad Católica de Colombia, 2013spa
dc.date.accessioned2017-09-11T20:46:15Z-
dc.date.available2017-09-11T20:46:15Z-
dc.date.issued2013-12-
dc.format.mimetypeapplication/pdfspa
dc.identifier.citationForero La Rotta, A., & Ospina Arroyave, D. (2013). El diseño de experiencias. [Experience design]. Revista de Arquitectura, 15, 78-83. doi: 10.14718/RevArq.2013.15.1.9spa
dc.identifier.issn1657-0308 (impreso)-
dc.identifier.issn2357-626X (electrónico)-
dc.identifier.urihttp://hdl.handle.net/10983/14906-
dc.language.isospaspa
dc.relation.ispartofseriesVol. 15;-
dc.subjectDISEÑO ARQUITECTÓNICOspa
dc.subjectINVESTIGACIÓN EN DISEÑOspa
dc.subjectPSICOLOGÍA DEL DISEÑOspa
dc.subjectRESPUESTA EMOCIONALspa
dc.subjectUSABILIDADspa
dc.subjectARCHITECTURAL DESIGNspa
dc.subjectDESIGN RESEARCHspa
dc.subjectDESIGN PSYCHOLOGYspa
dc.subjectUSABILITYspa
dc.subjectEMOTIONAL RESPONSEspa
dc.typeArtículo de revistaspa
dc.titleEl diseño de experienciasspa
dc.title.alternativeExperience designspa
dc.description.abstractenglishExperience design is a source of innovation in the project development process that requires the collection of different skills and methods to achieve a complex view. In that sense, identifying and observing behaviors of people are qualitative elements necessary to understand not only the functional consumer experiences, but also cognitive and emotional experiences necessary to innovate design learning. In this way, the new approach to a broader link between design disciplines, society and the disciplinary activity. This article provides an overview of the implications and opportunities that experience design can contribute to design activities as a general discipline oriented to the creation of different types of products, and it reviews various theoretical and methodological approaches to identify concepts and emerging fields of action which articulate with the areas in which design develops its performance in societyspa
dc.rights.creativecommonsAtribución-NoComercial-SinDerivadasspa
dcterms.bibliographicCitationAkin, O ÅN (2001). Variants in design cognition. En Eastman, C., McCracken, M. and Newstetter, W. (eds.). Design knowing and learning: cognition in design education (pp. 105- 124). Amsterdam: Elsevier Sciencespa
dcterms.bibliographicCitationColquhoun, A. (1989). Modernity and the classical tradition. Cambridge: MIT Press.spa
dcterms.bibliographicCitationCarroll, J. M., Rosson, M. B., Chin, G. y Koenemann, J. (1998). Requirements development in scenario-based design, IEEE. Transactions on Software Engineering, 24 (12), 1156-1170spa
dcterms.bibliographicCitationDesmet, P. M. A. y Hekkert, P. (2007). Framework of product experience. International Journal of Design, 1 (1), 57-66spa
dcterms.bibliographicCitationDesmet, P. M. A. y Hekkert, P. (2005). The basis of product emotions. En Green, S. W. y Jordan, P. W. (eds.). Pleasure with Products: Beyond Usability. New York: Taylor y Francisspa
dcterms.bibliographicCitationDesmet, P. M. A., Overbeeke, C. J., Tax, S. J. E. T. (2001). Designing products with added emotional value: development and application of an approach for research through design. The Design Journal, 4 (1), 32-47spa
dcterms.bibliographicCitationDix, A., Finlay, J., Abowd, G. y Beale, R. (1997). Human-Computer Interaction (2 ed.). New York: Prentice Hallspa
dcterms.bibliographicCitationEason, K. (1987). Information technology and organizational change. London: Taylor and Francisspa
dcterms.bibliographicCitationGero, J. S. (1996). Creativity, emergence and evolution in design. Knowledge-Based Systems, 9, 435-448spa
dcterms.bibliographicCitationGovers, P. C. M. (2004). Product Personality. Delft, NL: Delft University of Technologyspa
dcterms.bibliographicCitationHekkert, P. (2006). Design aesthetics: principles of pleasure in design. Psychology Science, 48, 157-172spa
dcterms.bibliographicCitationHekkert, P. y Snelders, D. (1999). Il nuovo e la’ppropiato como componenti ne’lla valutazione dell originalitá del design. Rassegna di Psicologia, 16, 97-110spa
dcterms.bibliographicCitationLakoff, G. y Johnson, M. (1999). Philosophy in the Flesh: The Embodied Mind and Its Challenge to Western Thought. New York: Basic Booksspa
dcterms.bibliographicCitationLakoff, G. y Johnson, M. (1980). Metaphors we Live B. Chicago: University of Chicagospa
dcterms.bibliographicCitationNorman, D. (1988). The design of everyday things. New York: Doubledayspa
dcterms.bibliographicCitationOverbeeke, C. J. y Hekkert, P. (eds.) (1999). Proceedings of the First International Conference on Design and Emotion (pp. 67-74). Delft: Delft University of Technology. Recuperado de http://www.ijdesign.org/ojs/index.php/ IJDesign/article/view/626/255spa
dcterms.bibliographicCitationReiser, J. y Umemoto, N. (2006). Atlas of novel tectonics. New York: Princeton Architectural Pressspa
dcterms.bibliographicCitationSchifferstein, H. N. J. y Cleiren, M. (2005). Capturing product experiences: a split-modality approach. Acta Psychologica, 118, 293-318spa
dcterms.bibliographicCitationUllman, D. G., Dietterich, T. G. y Staufer, L. A. (1988). A model of the mechanical design process based on empirical data. AI EDAM, 2, 33-52.spa
dcterms.bibliographicCitationVisser, W. (1987). Abandon d’un plan hiérarchique dans une activité de conception. Documento presentado en Cognitiva 87, Colloque scientifique MARI 87 Machines et Réseaux Intelligents (tomo 1). París, La Villette, mayo 18 al 22spa
dcterms.bibliographicCitationZellner, P. (ed.) (1999). Hybrid space: new forms in digital architecture. London: Thames and Hudsonspa
dc.type.dcmi-type-vocabularyTextspa
dc.type.driverinfo:eu-repo/semantics/articlespa
dc.type.versioninfo:eu-repo/semantics/publishedVersionspa
Appears in Collections:Revista de Arquitectura

Files in This Item:
File Description SizeFormat 
RevArq15 09 AugFor Diseño experiencia.pdf994.69 kBAdobe PDFThumbnail
View/Open


This item is protected by original copyright



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.